using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("TwistingNetherFloatInfo")]
	public class TwistingNetherFloatInfo : MonoClass
	{
		public Vector3 m_OffsetMin => method_2<Vector3>("m_OffsetMin");

		public Vector3 m_OffsetMax => method_2<Vector3>("m_OffsetMax");

		public Vector2 m_RotationXZMin => method_2<Vector2>("m_RotationXZMin");

		public Vector2 m_RotationXZMax => method_2<Vector2>("m_RotationXZMax");

		public float m_DurationMin => method_2<float>("m_DurationMin");

		public float m_DurationMax => method_2<float>("m_DurationMax");

		public TwistingNetherFloatInfo(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TwistingNetherFloatInfo(IntPtr address)
			: this(address, "TwistingNetherFloatInfo")
		{
		}
	}
}
